https://docs.google.com/document/d/1XDFciOMSdpLK84xzCNFZAJt2qHM7uvc54k-GYRV3VX0/edit?usp=share_link

Agenda

  1. Test and describe our core mechanic
  2. Work collaboratively
  3. Start writing pseudo-code to pass onto tech
  4. Work out which games to buy in steam sale
  5. Humanoid or non-humanoid characters? (how do things like jumps work?)
  6. Target audience: the younger we go the more luck we include (family games)

Challenges for Games Designers

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Notes